Welcome
to the Multiplayer Operations Center for Misty's Place. Here
you will find tips and tricks for MultiPlayer operations,
FAQs for getting started with FS2004 MultiPlayer (MP), TeamSpeak
(TS) and FSNavigator (FSNav). Many people are intimidated
by MP, and it does take a little practice. But our goal at
Misty's Place is to have crowded skies with all our friends
flying together and enjoying the company of other virtual
pilots in our area. The information below will get you up
and running and we even have 2 or 3 "instructors"
that will be happy to help you get started.
At the right is a dropdown that
lists the instructors available to help you get started, when
you choose one, you are sending an email that is asking for
help in your particular area of need.
Instructor is "In"
Misty's Place MultiPlayer
Server
Our new Multiplayer online address
is to the right -->
Name:
Misty Moorings
MM Private (FSHost): 67.38.117.13 MM: Password
is "Hank" MM: Open
Port for firewall "23458" TeamSpeak
IP: 67.38.117.12 TeamSpeak
Password: "Hank"
Multiplay Setup and
FAQs
Start FS.
set up the flight that you wish to
do.(position a/c at a gate)
start any weather program you usually
use.
open multiplayer .. flights/multiplayer/settings.
Tick whatever boxes you think you
need. click OK...this is a one off.. these settings will
remain every time you open multiplayer.
open multi again.. flights/multiplayer/connect.
in player name type in the name you
want others to see.. your tail number or your nickname..it's
up to you.
put in the IP address of: 67.38.117.13
(no password necessary)
hit the search button and you should
see " VirtualPilot Open Session" appear.
highlight VirtualPilot Open Session
in the rooms that drop down then click on "join"
bottom right.
No password is necessary for the
MP session
A green message band will appear
at the top of your screen in flightsim. you are in multiplayer!
press the enter button on your keyboard
and the chat screen will show up. to close it use the X
at top right of the chat screen.
Type ?help in the communications
line, and a list of chat screen commands will come up.
TeamSpeak Setup and
FAQs
For those
that have Teamspeak.
Open teamspeak,
and click on connection.
in the
dropdown that appears click on connect. a dropdown will
appear on the right
Label Box: fill in the label box
by typing "Misty Moorings"
Server
Address: Type in 67.38.117.12.
Click
on Registered (I don't know why)
User Password:
Type in "mmfun"
Click on "Connect"
It will ask you for a password, type
in "mmfun"
You will
see a list of "rooms." And you will be in General
Unicom
Click
on Misty Moorings and it will "Switch Channel"
for you.
FSNav Setup and FAQs
Here is how you setup FSNav for
Multiplayer
1. Start FS2004
2. Start FSNAv
3. Select Options from menu bar.
3. Select Multiplayer.
4. Set server to 67.38.117.12
5. Select Misty's
6. Set your name
7. Set password to 'Hank'
8. Select 'Join'
Note: FSNavDBC, the FSNav Database
utility which came with FSNav, needs to be rerun every time
new sceneries are added to FS9, otherwise the new airports
will not show up on the FSNav program for you.
TeamSpeak IP: 67.38.117.12
TeamSpeak Password: "mmfun"
1. Sure you can use real weather. However,
I suggest that an agreement be reached among all MP'ers so
we are all seeing basically the same thing and all use the
proper runway.
2. Should we turn off
Crash Protection with MP?
Yes, you should usually turn off crash
detection in MP but doing so can make it where a float plane
will not start correctly at a dock parking spot or cause problems
when you are landing. With float planes, this contact with
water will sometimes be considered as a crash and will throw
your aircraft way up in the air. It's just better to leave
crash detection on in this case. We'll just have to be careful
not to run into each other. Crash modeling should be OFF,
some have had to resart because someone else's plane floated
into another plane while waiting on the ground.
3. FSNav and MP flying?
Just to let you know... we have found
in the past when doing MP on the Emma server that having FSNav
connected causes crashes, kicks people off of the connection
and a few other problems. We finally developed the rule that
FSNav should not be connected to the MP server. I don't know
if MS fixed any of it in the 9.1 update. I guess we could
do a little testing. FSNav shows you the 'who', 'where', 'speed',
& 'heading'. For now, FSNav is OK, but if we start getting
many players, we may limit it later.
4. What should the target
frame rate setting be?
Framerates set to 20 or 25, any higher
and it drags down the server.
5. How about running
MP with a firewall?
Firewall off, (antivirus, keep it ON!!!!!!!!
). Some communcations program that I have won't work with
the firewall on. After the M/P session a person should do
a scan with Spybot, Adaware etc. Also, sometimes if the firewall
is on, some cannot get into M/P, others can. A good practice
is to do a practice runup session before hand to iron out
any problems. You won't iron out all of them, but between
everyone you should be able to get things running fairly smoothly.
Not sure if it is a good idea to turn
your firewalls off, folks. They are there for a reason, after
all If you dig a little bit deeper into your firewall manuals,
you'll see there is an option allow certain ports. Emma Field
is on the 'default one', all the others need to be specifically
(or as a 'range') be 'allowed'. The port is (as indicated
on the Misty site) 23458. That is also what needs to be set
in the firewalls (from Francois).
6. Why do people NOT
see the plane I am flying?
Both you and the other MP'er(s) have
to have the same aircraft and the same repaint with the matching
titles in the aircraft.cfg file for both of you to see the
correct aircraft. Otherwise, you will see the last aircraft
that the other player loaded that you do have. Most likely
a default aircraft. Example: If a player reports flying the
AN-14 with the Misty's repaint and you don't have it, you
will see a different plane.
7. Why don't the new
sceneries we add (airports) show up in FSNavigator?
FSNavDBC, the FSNav Database utility
which came with FSNav, needs to be rerun every time new sceneries
are added to FS9. When you run FSNavDBC, it adds the new sceneries
to the database and they will show up on your FSNavigator
maps.
8. Multiplayer Times
are in GMT or Zulu ... what is that in MY time?
Often, we will give the MultiPlayer
time slot in "zulu" or G.M.T. (Greenwich Mean Time).
To find out what this time is for your local area, go to http://www.timeticker.com/
and it will tell you the hours to add or subtract from zulu
for your local time for the event. And here is another link
that will help you with GMT: http://wwp.g-m-t.com/gmt.htm
Pilot's Roster
"Handle"
"Home and About"
Alan
Alan - lives in England 8 miles from
Stansted - works for police
BigBry
Bryan ... our author of The Misty Tale
...Alymer, Quebec, Canada
Bobsk8
Bob - Atlanta Georgia - Training Dept
Manager for Electronics firm
Bushsimmer
Don - Jacksonville, FL - USN Retired
Resident Extraterrestrial!
DeanONH
Dean Owens - W. Newbury, MA, USA -
Medical Device Embedded Software Engineer
Holy Cheese
Jack - Belfast, Northern Ireland -
now living in beautiful Switzerland
Johnny
Johnny Svennson - From Norway - His
Fly2 site is [here]
Snowman
Phil Cayton - Texas! - FSE and AI Manager
for Misty Moorings
Spider
Doug Linn - Memphis, TN - Weaving a
web for you at Misty Moorings
VH-TAC
Terry from Jackson Mississipp ... we
know him as Teecee!
Wild Bill
Bill Dick - Vancouver Island (Sidney)
B.C - Addon Scenery Manager MMI
Woodstock
Andreas - Innsbruck, Austria - a "REAL"
sound engineer!